PS2
Cheats
PlayStation 2 PS2 Cheats
Famous cheat codes
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start — The Konami Code. First used in Gradius, more prominently used in Contra, has later been copied by many other games. It is also the name of a song by The Ataris.
A, B, A, C, A, B, B – The blood code that allowed full blood and fatalities in the Sega Genesis version of Mortal Kombat.
IDDQD, IDKFA and IDSPISPOPD from Doom by id Software
Up, Down, Left, Right, A+Start - The level select code for Sonic the Hedgehog.
xyzzy – the magic word from Colossal Cave Adventure is often used as a cheat code.
nethack -uwizard -D, which starts Nethack in "wizard mode." Plain -D command-line flag starts "discovery mode" which has fewer cheats.
G-O-D - The cheat to activate God mode in the first 3 Commander Keen games.
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As with previous Maxis games, The Sims is a departure from most previous computer games, which tend to have a definite goal or objective. Instead, the game focuses entirely on virtual people called "Sims", placing the player in control of a "virtual dollhouse", controlling their daily activities such as sleeping, eating, cooking and bathing, to name a few. Will Wright, the game's designer, likes to refer to it as a "digital toy".
Description
Instead of objectives, the player is encouraged to make their own choices and engage fully in an interactive environment. As such, the game has successfully attracted casual gamers. The only real objective of the game is to organize the time of their Sims to help them reach personal advancement goals.
Title screen from a short promotional video for The Sims released on the SimCity 3000 installation CD.Sims have a certain amount of free will, and although you can instruct them to do something, they may decide that something else needs to be done first, or even outright ignore your commands. The player must make decisions about time spent in personal development, such as exercise, reading, creativity, and logic, by adding activities to the daily agenda of the Sims. Daily maintenance requirements must also be scheduled, such as personal hygiene, eating, and sleep. If the simulated humans do not receive the proper amount of maintenance, they will sicken and die. Furthermore, Sims need to have fun in their lives; if they don't, the fun level bar eventually lowers and they become depressed, but however depressed they become, they are unable to commit suicide (as they are not programmed to). They are, however, able to be nasty to other Sim characters by insulting them, slapping them and even attacking them. Financial health is simulated by the need to send the sims to find jobs, go to work, pay bills, and take advantage of personal development and social contacts to advance in their jobs.
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